A framework of Learning Management STEM Gamification with Cloud Technology to Increase Digital Intelligence

Main Article Content

ภัทรา สวนโสกเชือก
ปณิตา วรรณพิรุณ

Abstract

STEM gamification of learning process is a combination of major branches of science. This is design of engineering-STEM learning management and inserts the gamification learning processes into each process. This learning process focuses on the knowledge and specialization in field of study. Furthermore, it also aims to make learning fun with challenge, stimulation in learning activities, sustainable innovation from the knowledge of learners. Furthermore, it also aims to make learning fun with challenge, stimulation in learning activities, sustainable innovation from the knowledge of learners. The learning process consists of 1. Define Innovation 2. Data Collection 3. Design Innovation 4. Development 5. Evaluation and 6. Presentation. The learning process is based on Software-as-a-service (SaaS) cloud technology to encourage Digital Intelligence (DQ) for students because they have to choose learning resources,  consider and make a decision to trust the right data in the digital world. This can help students to develop self-learning skills, choose the presentation method, effectively communicate between instructor and student, accept their own self, and sympathize with others in the cyber world.

Article Details

How to Cite
[1]
สวนโสกเชือก ภ. . . and วรรณพิรุณ ป. . ., “A framework of Learning Management STEM Gamification with Cloud Technology to Increase Digital Intelligence”, J of Ind. Tech. UBRU, vol. 10, no. 1, pp. 23–35, Apr. 2020.
Section
Research Article

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