The Development of Multimedia Demonstrating Operations of C Programming Language Interacting with Readers via Augmented Reality (AR) Technology on Computer Programming Textbooks for Undergraduate Students
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Abstract
The general approach of studying computer programming from books cannot provide the ability to visualize the process behind the computer, especially in its memory area which requires strong imagination to interpret. This traditional way of learning could be a problem and might lead to low learning achievement among the students. The objective of this research was thus aimed to develop multimedia of Augmented Reality Technology (AR) which cooperates with a computer programming textbook, investigate the efficiency of the AR-applied textbook, compare the students’ learning achievements between before and after the utilization, and study the satisfaction of the students. The sample of the research was a group of 26 second-year students of Computer Engineering program, Rajamangala University of Technology Srivijaya selected using simple random sampling method. The instruments employed in this research include the AR multimedia, smartphones, computer programming textbooks, test for media efficiency, test for the students’ learning achievements, and satisfaction survey. The research results were efficient with a ratio of 82.69/81.35. Learning achievements of the students after studying ( = 16.27, SD = 1.31) was higher than theirs before studying (
= 7.12, SD = 1.66) with the significance level at 0.05. In addition, the satisfaction of the students was also at a high level (
= 3.97, SD = 0.79).
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Articles published in Journal of Industrial Technology Ubon Ratchathani Rajabhat University both hard copy and electronically are belonged to the Journal.
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