GAME-BASED LEARNING ON ADDITION, SUBTRACTION, MULTIPLICATION AND DIVISION OF INTEGERS FOR GRADE 7 STUDENTS
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Abstract
This research was game-based learning on integer addition, subtraction, multiplication and division for Grade 7 students. Research objectives were 1) to develop game-based learning with an efficiency of 75/75, 2) to compare students’ learning achievement before and after the implementation of game-based learning approach, and 3) to examine students’ satisfaction with game-based learning. The sample group consisted of 28 Grade 7 students from Khambongpittayakom school, selected through purposive sampling. The game-based learning activities encouraged students' interest in learning, provided enjoyment, promoted peer interaction, stimulated enthusiasm, and supported systematic thinking and problem-solving in real-time learning contexts. Moreover, the approach enhanced understanding of mathematical content as all students actively participated in learning by playing games that integrated mathematical concepts. The research instruments included six lesson plans, a 20-item multiple-choice achievement test, and a 10-item student satisfaction questionnaire. Data were analyzed using mean, percentage, standard deviation, and t-test. The results showed that: 1) the efficiency of the game-based learning activities was 78.71/80.36, which exceeded the expected criterion, 2) students’ post-test scores were significantly higher than their pre-test scores at the .05 level, and 3) students' satisfaction with game-based learning was at the highest level ( = 4.59, SD = 0.70). The results are consistent with the research hypothesis therefore, game-based learning can effectively enhance students' academic achievement.
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