EXERCISE FOR ELDERLY BASED ON VIRTUAL REALITY Settanan Trakoolvorapanya, Wacharanont Aransarikrikun, Monmanas Rampungsuk, Bhusana Kong-on, and Prajaks Jitngernmadan

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Bhusana Kong-on

Abstract

This work aimed to design and to develop exercise programs for the elderly. The idea is to focus on the health problems of the elderly, who lacks doing exercises due to a lack of interest in participating in physical activities. This behavior has negative effects   on their health and daily lives. To solve this problem, we proposed     a solution based on Virtual Reality (VR) technology. We aimed to create a game encouraging the elderly to pay more attention on exercise activities. The VR game allows the seniors doing exercise activities in a virtual environment. They can immerse themselves in a new atmosphere by seeing and interacting with virtual 3D objects in this virtual reality environment. The game allows the elderly to stretch their arm muscles with concentration on color and words. The game also stimulates the brain activity with coordination of eyes, hands, and cognition. The results show that the elderly has good experiences with the exercises and the SUS score is 92.5.

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How to Cite
Kong-on, B. (2026). EXERCISE FOR ELDERLY BASED ON VIRTUAL REALITY: Settanan Trakoolvorapanya, Wacharanont Aransarikrikun, Monmanas Rampungsuk, Bhusana Kong-on, and Prajaks Jitngernmadan. Journal of Science Innovation for Sustainable Development, 6(2), 56–65. retrieved from https://ph01.tci-thaijo.org/index.php/JSISD/article/view/251962
Section
Original Article

References

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