Arduino-based Educational Robotics with Android Mobile Application Surasak Artyatha* and Wansuree Massagram

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Surasak Artyatha


The purpose of this project is to develop an effective tool based on mobile computing and tangible technology to assist children’s computational thinking skills. By employing physical objects---in this case, a robot car, people, particularly school students, are encouraged to learn computer science concepts without being intimidated by text-based complicated syntax. For mobile computing, Android OS was selected over iOS for wider accessibility. The application contains various puzzles with a set of solvable commands in blocks. The commands from the mobile application are sent to the Arduino-controlled robot via Bluetooth connection. The combination of mobile-application and tangible robot cars could increase the children’s interest and inspire them to learn more about computer science and computational thinking.


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How to Cite
Artyatha, S. (2019). Arduino-based Educational Robotics with Android Mobile Application: Surasak Artyatha* and Wansuree Massagram. Journal of Science Innovation for Sustainable Development, 1(1), 69–79. Retrieved from
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