Arduino-based Educational Robotics with Android Mobile Application Surasak Artyatha* and Wansuree Massagram

Main Article Content

Surasak Artyatha

Abstract

The purpose of this project is to develop an effective tool based on mobile computing and tangible technology to assist children’s computational thinking skills. By employing physical objects---in this case, a robot car, people, particularly school students, are encouraged to learn computer science concepts without being intimidated by text-based complicated syntax. For mobile computing, Android OS was selected over iOS for wider accessibility. The application contains various puzzles with a set of solvable commands in blocks. The commands from the mobile application are sent to the Arduino-controlled robot via Bluetooth connection. The combination of mobile-application and tangible robot cars could increase the children’s interest and inspire them to learn more about computer science and computational thinking.

Article Details

How to Cite
Artyatha, S. (2019). Arduino-based Educational Robotics with Android Mobile Application: Surasak Artyatha* and Wansuree Massagram. Journal of Science Innovation for Sustainable Development, 1(1), 69–79. Retrieved from https://ph01.tci-thaijo.org/index.php/JSISD/article/view/240492
Section
Original Article

References

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