Learning Achievement and Satisfaction in Teaching Binomial Distribution using “Sue-hirokari Sukoroko” Board Game
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Abstract
The aim of the study was to compare the tradition lecture method and applying “Sue-hirokari Sukoroko” board game learning method in relation to students’ learning achievement and satisfaction in studying Binomial distribution. The study used quasi-experimental method with non-equivalent group pretest-posttest design. Two intact classes were used with a total of 96 first year undergraduate students in BBA program at Chulalongkorn University. One group of student was taught through lecture while the other group through using board game method. Research instruments were achievement test and satisfaction questionnaire. The statistics used are mean, standard deviation, Paired t–test, Independent t-test, and two-proportion z-test. The results showed that
1) there was no significant between-group difference in term of learning achievement at 0.05 level of significance; 2) the students revealed higher level of satisfaction toward the use of board game learning approach in some issues at 0.05 level of significance.
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