THE EFFECT OF 5E INQUIRY-BASED LEARNING MANAGEMENT WITH KWDL TECHNIQUE AND STUDENT VS. ZOMBIE GAME ON GRADE 7 STUDENTS’ SCIENCE PROBLEM-SOLVING SKILLS

Main Article Content

Jadsada Ratniyom
Pantawan Chaerboonmee
Methin Intaraprasit
Suttipong Boonphadung
Sumalee Tientongdee

Abstract

The COVID-19 pandemic has had a significant impact on the educational system in Thailand. When entering secondary school, the majority of students who have experienced two academic years of online learning exhibit a deficiency in their proficiency for science problem-solving skills. In this research, the efficiency (E1/E2) of 5E inquiry-based learning management integrated with KWDL technique and Student vs. Zombie game was investigated based on the efficient criteria of 80/80 and compare grade 7 students’ science problem-solving skills on the topic of thermal energy before and after the implementation of 5E inquiry-based learning management integrated with KWDL technique and Student vs. Zombie game. The sample of this study was 38 grade 7 students at a middle size secondary school in Bangkok in second semester of academic year 2022. This sample was selected by cluster random sampling method. The research instruments consisted of 1) lesson plans, 2) Student vs. Zombie game, and 3) a science problem-solving skill test. The data were analyzed by mean, standard deviation, and t-test for dependent sample. The finding revealed that: 1) the efficiency (E1/E2) of 5E inquiry-based learning management integrated with KWDL technique and Student vs. Zombie game was 82.50/80.78 which met the criteria of 80/80, and 2) the average score of students' science problem-solving skill after the implementation of 5E inquiry-based learning management integrated with KWDL technique and Student vs. Zombie game was significantly higher than before implementation at .01 statistical level. These results suggest that 5E inquiry-based learning management integrated with KWDL technique and Student vs. Zombie game can be effective approach for enhancing science problem-solving skills.

Article Details

How to Cite
Ratniyom, J., Chaerboonmee, P., Intaraprasit, M., Boonphadung, S., & Tientongdee, S. (2023). THE EFFECT OF 5E INQUIRY-BASED LEARNING MANAGEMENT WITH KWDL TECHNIQUE AND STUDENT VS. ZOMBIE GAME ON GRADE 7 STUDENTS’ SCIENCE PROBLEM-SOLVING SKILLS. Journal of Industrial Education, 22(3), 15–27. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/252927
Section
Research Articles

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