THE EFFECT OF LEARNING MANAGEMENT PLAN WITH E-LEARNING BASED ON STEAM EDUCATION ON 10TH GRADE IN PROJECT DEVELOPMENT OF TECHNOLOGY 1 SUBJECT (COMPUTING SCIENCE)
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Abstract
This research aimed to 1) develop a quality learning management plan based on STEAM education in project development of technology 1 subject (computing science) for 10th-graders 2) develop a quality and effective STEAM-based E-learning courseware 3) compare the project development skills achievements between STEAM-based learning management plan and normal learning management learners. The samples were Chonradsadornumrung school's 10th-graders that were cluster random sampled in 1st-semester of the academic year of 2019 which consisted of 3 classes with 45 students each. The research instruments were learning management plan, learning management plan assessment form, E-learning courseware, E-learning courseware assessment form, work behavior observation form (r = .866), and project evaluation form (r = .854). The statistics used for data analysis were arithmetic mean, standard deviation, Pearson product moment correlation coefficient, and pooled variance t-test with statistical significance at the .05 level. The results of this research revealed that 1) the learning management plan based on STEAM education in project development of technology 1 subject (computing science) for 10th-graders was at an excellent level ( = 4.92, S = 0.08) 2) the overall E-learning courseware content quality was at an excellent level ( = 4.72, S = 0.05) and the media quality was at a good level ( = 4.24, S = 0.71) 3) the efficiency of the E-learning courseware (E1/E2) was 86.45/86.91, which higher than the set criteria of 80/80. 4) the STEAM-based learners' development skills achievements were significantly higher than those normal learners at the .05 level.
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