A DEVELOPMENT OF INTERACTIVE MEDIA WITH AUGMENTED REALITY ON HOUSEHOLD HANDCRAFT FOR GRADE 11 STUDENTS

Main Article Content

Suparat Sodajun
Thanongsak Sovajassatakul
Sirirat Petsangsri

Abstract

The purposes of this research were to develop interactive media with augmented reality on household handcraft for grade 11 students that met high quality and good efficiency and to compare the learning achievement of grade 11 students between those receiving  interactive learning management using augmented reality technology as a treatment and those with normal learning in a traditional classroom. The sample group used in the study, obtained by means of Purposive Sampling, was a total number of 94 students in grade 11 at Kunnatheeruttharamwitthayakhom School who were at the time studying in the second semester of Academic year 2019. They were assigned into three groups: a group of 24 students for testing the efficiency of the research instrument, Augmented Reality Technology Media, another group as the experimental group, comprising 33 students in number, and, lastly, a group of 35 students as the controlled group. The research instruments consisted of Augmented reality technology media, the evaluation form for interactive learning media using augmented reality technology, and Achievement test with the Item Objective Congruence Index (IOC) between 0.67- 1.00, Difficulty Index between 0.38-0.75, Discrimination between 0.25- 0.58, and Reliability value at 0.81. The statistics used for data analysis were mean and standard deviation. Two Independent  performed to test a hypothesis.


The results of the research showed that the overall score of Interactive learning media with augmented reality technology on the home mechanic was at a very good level  ( gif.latex?\bar{x} = 4.58 , S = 0.22)  . The content quality of the media was at a very good level ( gif.latex?\bar{x} = 4.88 , S = 0.17). In the aspect of media production, the media were good in quality ( gif.latex?\bar{x} = 4.28 , S = 0.65) with the efficiency  E1/E2 equal to 77.92 / 75, which was in accordance with the criteria 75/75. Also, the students learning through interaction with augmented reality technology had higher learning achievement than the group with the significant difference at the level of  .05.

Article Details

How to Cite
Sodajun, S., Sovajassatakul, T. ., & Petsangsri, S. . (2020). A DEVELOPMENT OF INTERACTIVE MEDIA WITH AUGMENTED REALITY ON HOUSEHOLD HANDCRAFT FOR GRADE 11 STUDENTS. Journal of Industrial Education, 19(2), 30–39. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/240765
Section
Research Articles

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