RESEARCH AND DEVELOPMENT OF ONLINE GAME – BASED INSTRUTION ON MOUSE SKILLS FOR GRADE 1-3 STUDENTS

Main Article Content

Patimaphon Dannok
Suwanna Innoi
Thiyaporn Kantathanawat

Abstract

This research and development aimed 1) to study the problems and the requirements to solve the problems of using the mouse in computer courses of Grade 1-3 students, 2) to develop Online Game-Based Instruction on mouse skills with quality and efficiency, and 3) To compare the learning achievement of learning skills of students after studying with online lessons. This research was divided into 2 steps. The first step was a study the problems and the requirements to solve the problems of using the mouse in computer courses of Grade 1-3 students. The informant was 5 computer teachers in Meuang Bangpu school, Samut Prakan Province. The second step was the development of Online Game-Based Instruction. The sample group was 21 Grade 1-3 students at Khlong Bang Pu School, Samut Prakarn Province, selected by cluster random sampling. The research instruments consisted of 1) the interview for computer teachers about using mouse skill problem and the requirements to solve the problems of using the mouse, 2) the Online Game-Based Instruction, and 3) the quality assessment of Online Game-Based Instruction on mouse skills and 4) the skill achievement assessment form by observing behavior which the Rater Agreement Index (RAI) of 0.84 Data were analyzed by using statistics; mean, standard deviation and hypothesis testing by Nonparametric statistics which was determined the statistical significance at the .05 level. The research result found that:


Step 1: The study of the mouse skill problems and the requirements to solve the problems of using the mouse of the students in Grade 1-3 found that they are still unable to distinguish clicks and double-click. Neuromuscular development in the hands and eyes are not be joined. Students cannot control the mouse directions on the screen. The teachers need to take many hours to arrange the activities to teach them how to use it properly. This makes them feel stressful to study, and the teachers need the online course like playing the games instead to solve these problems. It will improve their skills to click, drag-drop and double click a mouse. Moreover, the student will get used to using a mouse on the computer as well.


Step 2: 1) The overall quality of Online Game-Based Instruction on mouse skills was at a high level (gif.latex?\bar{x}= 4.43, S.D.=0.16),


2) Online game-based instruction on mouse skills was the efficiency of E1/E2 was 70.24/85.19 which met the determined criteria of not lower than 70/70.


3) The mouse skills after learning by Online Games-Based Instruction met the determined criteria of higher than 70 with the statistical significance at the .05 level.

Article Details

How to Cite
Dannok, P., Innoi, S., & Kantathanawat, T. (2020). RESEARCH AND DEVELOPMENT OF ONLINE GAME – BASED INSTRUTION ON MOUSE SKILLS FOR GRADE 1-3 STUDENTS. Journal of Industrial Education, 18(3), 91–100. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/221468
Section
Research Articles

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