THE DEVELOPMENT OF EDUCATIONAL GAME AS A SUPPLEMENTARY TOOL FOR LEARNING ON THE TOPIC OF PLANT REPRODUCTION AND GROWTH FOR GRADE 11 STUDENTS

Main Article Content

Chonlatip Janjumpa
Duangkamol Thitivesa
Peeranun Yodboplub
Narumon Boonman

Abstract

The objectives of this research were 1) to develop educational game as a supplementary tool for learning on the topic of plant reproduction and growth for grade 11 students and 2) to study the satisfaction of students with this educational game. The sample group was consisted of 41 students in one classroom of grade 11 mathematics-science program at a high school in Nonthaburi Province that obtained by cluster random sampling. The research tools were consisted of 1) eleven lesson plans on the topic of plant reproduction and growth, 2) educational game, 3) a lesson plan assessment, 4) educational game assessment for expert, 5) the test during learning and the test after learning, and 6) educational game satisfaction questionnaire. The data was statistically analyzed including the mean score, percentage, and standard deviation. The results showed that the Index of Item-Objective Congruence (IOC) from 3 experts about the suitability of all lesson plans was 0.90 - 0.93. Moreover, 3 experts assessed the accuracy and suitability of the educational game, both in terms of content and strategy, at very good quality level. After using the educational game with the sample group, the efficiency of the educational game about the plant reproduction and growth (E1/E2) was 83.17/81.36. In addition, the satisfaction of students with the educational game was at good level.

Article Details

How to Cite
Janjumpa, C., Thitivesa, D., Yodboplub, P., & Boonman, N. (2020). THE DEVELOPMENT OF EDUCATIONAL GAME AS A SUPPLEMENTARY TOOL FOR LEARNING ON THE TOPIC OF PLANT REPRODUCTION AND GROWTH FOR GRADE 11 STUDENTS. Journal of Industrial Education, 18(3), 36–44. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/215807
Section
Research Articles

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