The Study of Perception and Satisfaction of High School Grade 7 Students about 2D Animation Cartoon "Viking Battle Change the World"

Main Article Content

Nattapol Promrin
Punyarat Ruungsoongnern
Puangpaga Vatanapakorn
Warunee Kittisut

Abstract

The aim of this research is to 1) Development of 2D animation cartoon “The Rage”. 2) Study the perception of the samples after watching 2D animation cartoon “The Rage”. 3) Survey the satisfaction of the sample after watching 2D animation cartoon “The Rage”. The sample consisted of 90 students from the sample using the probability sampling method (Cluster sampling) in high school grade 7, the first semester of academic year 2019, Boonwattana School. The 2D animation cartoon has developed based on principles of media production include 1) Pre-production 2) Production 3) Post-production (3P). The research found that 1) Quality of 2D animation cartoon overall at the average was 4.03, quality is good. 2) Perception of the sample from watching 2D animation cartoon overall of perception was 93.34 percent, the perception at the highest level. 3) Satisfaction of the sample from watching 2D animation cartoon overall satisfied at the average was 4.41, satisfaction was at a high level.

Article Details

How to Cite
Promrin, N., Ruungsoongnern, P., Vatanapakorn, P., & Kittisut, W. (2021). The Study of Perception and Satisfaction of High School Grade 7 Students about 2D Animation Cartoon "Viking Battle Change the World". Journal of Applied Informatics and Technology, 2(2), 88–103. https://doi.org/10.14456/jait.2020.7
Section
Research Article
Author Biography

Punyarat Ruungsoongnern, Multimedia Technology, Faculty of Fine Arts and Industrial Design, Rajamangala University of Technology ISAN, Nakhon Ratchasima 30000, Thailand

สาขาวิชาเทคโนโลยีมัลติมีเดีย
คณะศิลปกรรมและออกแบบอุตสาหกรรม
มหาวิทยาลัยเทคโนโลยีราชมงคลอีสาน

 

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