MODEL OF ACTIVITIES FOR DIGITAL SCULPTURE CHARACTER CREATION FOR UNDERGRADUATE STUDENT
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Abstract
The purposes of this research were to study the process of Digital Sculpture Character Creation (DSCC) for undergraduate student and proposed model for organizing activities to the DSCC for undergraduate student. The sample used consisted 45 students of two undergraduate courses of 3D computer graphic, seven experts of the DSCC design and creator, seven instructors of the DSCC. The sample used in this research was selected using purposive sampling, under research criteria. The instruments of this study were: 1) teaching observation form for 3D computer graphic course 2) creation process and teaching process of the DSCC questionnaire and (3) structured Interview form. The data were analyzed by mean, standard deviation and percentage. The research results indicated the following: 1)Teaching and learning management for the DSCC was covered seqeutial content, used appropriately instructional media, emphasized on active classroom to affect student creativity and classroom cooperation which were rated excellent. 2) The process of DSCC should emphasized on artistic skill and figure analysis. Also, to create an unique character, student must be accomplished their design concepts in order to develop their final object. These were rated at good level with mean () of 3.74 and standard deviation (S.D.) of 0.75 3) The teaching processes by the instructors were concised of character structural sketching to achieve the correct figure proportion, created object according by self aptitude and emphasized skill on understanding and remembering the command to unlimit students’ imagination and creativity, there were rated at good level with mean () of 3.68 and standard deviation (S.D.) of 0.81.
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