RESEARCH AND DEVELOPMENT OF ONLINE GAME – BASED COURSEWARE ON THE TOPIC OF COMPUTER VOCABULARY FOR SECOND YEAR VOCATIONAL CERTIFICATE STUDENTS

Main Article Content

Panchita Kummaritsinchai
Suwanna Innoi
Thiyaporn Kantathanawat

Abstract

This research and development aimed 1) to study computer vocabulary that connected in the basic operating system course for students in the second year of vocational certificate level, 2) to develop Online Game-Based Instruction on the topic of computer vocabulary for students in the second year of vocational certificate level that met quality and efficiency, and 3) to compare the academic achievement of students before and after learning with Online Game-Based Instruction on the topic of computer vocabulary. This research was divided into 2 steps. The first step was a computer vocabulary survey, Basic Operating System courses. The population was 7 teachers from the Department of Business Computer, Rayong Technical College. The second step was the development of Online Game-Based Instruction and compared the academic achievement of students. The samples were 65 students in the second year of vocational certificate level in Business Computer program, Rayong Technical College, Semester 1 in academic year 2019, selected by using cluster random sampling. The research instruments consisted of 1) the survey of computer vocabulary in basic operating system courses, 2) the Online Game-Based Instruction, 3) the quality assessment of online game-based instruction and 4) the learning achievement tests, consisting of 40 items with Index of Item-Objective Congruence (IOC) between 0.60-1.00, difficulty between 0.33-0.80, discrimination between 0.20- 0.73, and the reliability of 0.87.  The statistics used for data analysis were mean, standard deviation and hypothesis testing by t-test based on dependent samples which was determined the statistical significance at the .05 level.


The results of the research revealed that; the first step of the survey, The group of information was mostly male. Accounting for 57.14 percent and most of them had a bachelor's degree in computer Accounting for 57.14 percent found that teachers had selected 30 vocabularies to be developed into a lesson from 3 units, which were units 1-3 because they were basic vocabularies for computer learning. The second step found that 1) the quality of Online Game-Based Instruction on the topic of computer vocabulary was at a high level (gif.latex?\bar{x}= 4.16, S.D. = 0.13), 2) the effectiveness of Online Game-Based Instruction on the topic of computer vocabulary (E1/E2) was 80.46/82.50 which met the determined criteria and 3) the student achievement after learning through Online Game-Based Instruction was higher than before learning at the statistical significance at the .05 level.

Downloads

Download data is not yet available.

Article Details

How to Cite
Kummaritsinchai, P., Innoi, S., & Kantathanawat , T. (2020). RESEARCH AND DEVELOPMENT OF ONLINE GAME – BASED COURSEWARE ON THE TOPIC OF COMPUTER VOCABULARY FOR SECOND YEAR VOCATIONAL CERTIFICATE STUDENTS. Journal of Industrial Education, 19(1), 93-101. Retrieved from https://ph01.tci-thaijo.org/index.php/JIE/article/view/221459
Section
Research Articles

References

[1] Department of Vocational Education. 2013. Vocational Certificate Program, B.E. 2556 Commerce subjects Business Computer Program. Bangkok: Ministry of Education.
[2] Ampha Kunthamayothin. 2016. Basic operating system. Bangkok : Promotion Center academic.
[3] Duangduan Saengchai. 1988. Teaching English at elementary level. Bangkok: Faculty of Education, Chulalongkorn University.
[4] Pairod Treeranatanagul, et al. 2003. Design and Production of Computer-Based Instruction For E-Learning. Bangkok: Bangkok Media Center.
[5] Yingkot Rodtim. 2015. Learning management through online lessons. Alternative programming Mathayomsuksa 4 level of Chonrathonsong Amrung School. Bangkok: King Mongkut's University of Technology North Bangkok.
[6] Varunlavon Pisitkoontornkit. 2015. Development of online lessons in programming subject on iteration for mathayomsuksa 5 students. Journal of Industrial Education, 14 (3) : p. 237 - 243.
[7] Kalaya Chansakaew. 2012. Development of computer-assisted instruction on the internet A teaching game model to promote logical thinking about the flowchart at the certificate level. Profession, Year 2. Master of Industrial Education Computer Technology Program. King Mongkut's University of Technology North Bangkok.
[8] Natthaphat Chalermdan. 2012. Game Computer Lessons Spelling matters under the spell section. Master of Industrial Education Vocational Education Technology and Technology Education Program. King Mongkut's Institute of Technology Ladkrabang.
[9] Watcharaporn Wangmontra, 2009. Development of online lessons using problem-based techniques as an academic writing C language program Diploma Program. Industrial Education Master of Science Program in Computer Technology. King Mongkut's University of Technology North Bangkok.