Developing a VR Map for the Faculty of Computer Science, Ubon Ratchathani Rajabhat University: A Design Science Approach
Main Article Content
Abstract
This research aims to develop a virtual reality (VR) map for the Faculty of Computer Science at Ubon Ratchathani Rajabhat University and evaluate the satisfaction level of its users. This study used a design science research approach to address real-world issues such as navigating and exploring a university faculty, which can be difficult for new students and visitors. This study’s artifact is a working prototype of a VR map of the Faculty of Computer Science building, which was evaluated with 115 student participants using a quantitative questionnaire. The results showed that the VR map received a high level of satisfaction, with a mean score of 4.30 for the overall experience. The users particularly appreciated the system’s ease of use, convenience, and readability of the text and images displayed. However, some users suggested improvements such as clearer room signs, more detailed point of interest (POI) information, and the inclusion of multimedia elements such as videos and narrations. The findings of this study can help with the design and development of virtual reality maps for university campuses, as well as future research in this field.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
All authors need to complete copyright transfer to Journal of Applied Informatics and Technology prior to publication. For more details click this link: https://ph01.tci-thaijo.org/index.php/jait/copyrightlicense
References
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1007/978-3-030-59608-8
Chiao, H.-M., Chen, Y.-L., & Huang, W.-H. (2018). Examining the usability of an online virtual tour-guiding platform for cultural tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education, 23, 29–38. https://doi.org/10.1016/j.jhlste.2018.05.002
Cho, Y.-H., Wang, Y., & Fesenmaier, D. R. (2002). Searching for experiences: The web-based virtual tour in tourism marketing. Journal of Travel & Tourism Marketing, 12(4), 1–17. https://doi.org/10.1300/J073v12n04_01
Hevner, A. & Chatterjee, S. (2010). Design research in information systems: theory and practice. New York ; London : Springer.
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design science in information systems research. MIS Quarterly: Management Information Systems, 28(1), 75–105. https://doi.org/10.2307/25148625
Insta360. (2021). Retrieved from https://www.insta360.com/about
Lapentor – 360 Virtual tour platform pricing. (2022). Retrieved from https://lapentor.com/pricing/
Lee, J. H., Yang, E. K., Lee, E. J., Min, S. Y., Sun, Z. Y., & Xue, B. J. (2021). The use of VR for collaborative exploration and enhancing creativity in fashion design education. International Journal of Fashion Design, Technology and Education, 14(1), 48-57. https://doi.org/10.1080/17543266.2020.1858350
Nicola, S., Stoicu-Tivadar, L., & Patrascoiu, A. (2018). VR for education in information and technology: Application for bubble sort. In International Symposium on Electronics and Telecommunications (ISETC), Timisoara, Romania, 2018, 1-4. https://doi.org/10.1109/ISETC.2018.8583999
Osman, A., Wahab, N.A., & Ismail, M.H. (2009). Development and evaluation of an interactive 360 ° virtual tour for tourist destinations. Journal of Information Technology Impact, 9(3), 173-182.
Peffers, K., Tuunanen, T., Rothenberger, M. A., & Chatterjee, S. (2007). A design science research methodology for information systems research. Journal of Management Information Systems, 24(3), 45–77. https://doi.org/10.2753/MIS0742-1222240302
Pirker, J. & Dengel, A. (2021). The potential of 360° virtual reality videos and real VR for education—A literature review. IEEE Computer Graphics and Applications, 41(4), 76-78. https://doi.org/10.1109/MCG.2021.3067999
Sherman, W. R. & Craig, A. B. (2018). Understanding virtual reality: Interface, application, and design. Cambridge, MA, United States: Morgan Kaufmann.
Tan, Y., Xu, W., Li, S., & Chen, K. (2022). Augmented and virtual reality (AR/VR) for education and training in the AEC Industry: A systematic review of research and applications. Buildings, 12(10), 1529. https://doi.org/10.3390/buildings12101529
Wang, K., Wang, Z., & Perlin, K. (2023). Asymmetrical VR for education. In ACM SIGGRAPH 2023 Immersive Pavilion (pp. 1-2). New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3588027.3595600