Augmented Reality as a Tool for Enhancing Geometry Learning and Improving Mathematical Understanding

Main Article Content

Ratchanikorn Chonchaiya
Nattamon Srithammee

Abstract

This study explored the effectiveness of Augmented Reality (AR) technology in enhancing the instruction of introductory geometry at Phra Dabos School. A mobile AR application was developed to support interactive learning in four key topics-perimeter, area, volume, and surface area. The application was developed to improve students' understanding of abstract geometric concepts by transforming them into tangible and engaging experiences through immersive AR technology. Quantitative analysis showed substantial performance improvements, with average test scores rising from 3.70 to 9.04 (p<0.001, Cohen'ss d= 2.05). The findings from the assessment with the System Usability Scale (SUS) questionnaire indicated that the application achieved a score of 78.5, which represented a high degree of user satisfaction. Qualitative data from student interviews indicated that users were more motivated to learn geometry and preferred collaboration in solving problems in the augmented reality-supported learning environment-observational data corroborated interview data, with higher engagement and interest evident during the learning process. These findings highlight the potential of AR technology to enhance mathematics learning, particularly in making abstract geometric concepts more explicit and interactive, and highlight the need for further research to develop application approaches that can be scaled up in a variety of educational contexts.

Article Details

How to Cite
[1]
R. Chonchaiya and N. Srithammee, “Augmented Reality as a Tool for Enhancing Geometry Learning and Improving Mathematical Understanding”, ECTI-CIT Transactions, vol. 19, no. 2, pp. 350–363, Apr. 2025.
Section
Research Article

References

T. Adolphus, “Problems of teaching and learning of geometry in secondary schools in rivers state, nigeria,” International Journal of Emerging Sciences, vol. 1, no. 2, pp. 143–152, 2011.

F. Radmehr and P. Vos, “Issues and challenges of 21st century assessment in mathematics education,” Science and mathematics education for 21st century citizens: challenges and ways forward, pp. 437–462, 2020.

S. Singhal, J. B. Bheda, J. Jogi, P. Rathod and R. Damor, “Impact of ict based tools on teaching-learning system-a case study,” Indian Journal of Educational Technology, vol. 2, no. 1, pp. 21–30, 2020.

J. Garz ́on, J. Pav ́on and S. Baldiris, “Systematic review and meta analysis of augmented reality in educational settings,” Virtual Reality, vol. 23, no. 4, pp. 447–459, 2019.

A. Almufarreh and M. Arshad, “Promising emerging technologies for teaching and learning: Recent developments and future challenges,” Sustainability, vol. 15, no. 8, p. 6917, 2023.

M. Ak ̧cayır and G. Ak ̧cayır, “Advantages and challenges associated with augmented reality for education: A systematic review of the literature,” Educational research review, vol. 20, pp. 1–11, 2017.

E.Ibili and S. S ̧ahin, “The effect of augmented reality assisted geometry instruction on students’ achievement and attitudes,” Teaching Mathematics and Computer Science, vol. 13, no. 2, pp. 177–193, 2015.

A. Di Serio, M. B. Ib ́a ̃nez and C. D. Kloos, “Impact of an augmented reality system on students’ motivation for a visual art course,” Computers & education, vol. 68, pp. 586–596, 2013.

M. Fidan and M. Tuncel, “Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education,” Computers & Education, vol. 142, p. 103635, 2019.

M. B. Nadzeri, C. C. Meng, I. Ismail and A. Abu Hassan, “The development and evaluation of augmented reality learning application in geometry topic,” International Journal of Academic Research in Progressive Education and Development, vol. 11, no. 1, 2022.

K. Khairiree, “Online learning and augmented reality: Enhancing students to learn transformation geometry during the covid-19 pandemic,” in Proceedings of the 25th Asian Technology Conference in Mathematics, pp. 304–313, 2020.

K. R. Bujak, I. Radu, R. Catrambone, B. MacIntyre, R. Zheng, and G. Golubski, “A psychological perspective on augmented reality in the mathematics classroom,” Computers & Education, vol. 68, pp. 536–544, 2013.

G.-J. Hwang, P.-H. Wu, C.-C. Chen, and N.-T. Tu, “Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations,” Interactive Learning Environments, vol. 24, no. 8, pp. 1895–1906, 2016.

N. Yannier, S. E. Hudson, and K. R. Koedinger, “Active learning is about more than hands-on: A mixed-reality ai system to support stem education,” International Journal of Artificial Intelligence in Education, vol. 30, pp. 74–96, 2020.

A. Field, Discovering statistics using IBM SPSS statistics. Sage publications limited, 2024.

M. Tavakol and R. Dennick, “Making sense of cronbach’s alpha,” International journal of medical education, vol. 2, p. 53, 2011.

J. Brooke, “Sus: a retrospective,” Journal of usability studies, vol. 8, no. 2, 2013.

S. Oueida, P. Awad and C. Mattar, “Augmented reality awareness and latest applications in education: A review,” International Journal of Emerging Technologies in Learning, vol. 18, no. 13, 2023.

E. Ibili, H. C ̧ atlio ̆glu, C. Ibi ̧s, and G. A ̧siksoy, “Enhancing students’ interactivity and responses in learning geometry by using augmented reality,” EURASIA Journal of Mathematics, Science and Technology Education, vol. 15, no. 12, p. em1804, 2019.

S. Sarkar and P. Das, “Design and evaluation of an ar-based learning application (geometria) for geometry education,” Informing Science: The International Journal of an Emerging Transdiscipline, vol. 26, pp. 81102, 2023.

T. Oktavia, Dafik and A. Supratman, “Augmented reality-based geometry learning application to improve elementary students’ spatial visual ization skills,” International Journal of Interactive Mobile Technologies (iJIM), vol. 17, no. 24, pp. 117–133, 2023.

J. Gonzalez et al., “The role of dynamic geometry software in enhancing students’ spatial abilities,” Journal of Educational Research and Practice, vol. 10, no. 3, pp. 23–34, 2020.

C. Moore and T. Smith, “Mathematics education and student disengagement: An analysis of contributing factors and strategies for improvement,” International Journal of Mathematical Education, vol. 45, no. 2, pp. 120–136, 2021.

S. Cai, E. Liu, Y. Shen, C. Liu, S. Li and Y. Shen, “Probability learning in mathematics using augmented reality: impact on students’ learning gains and attitudes,” in Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education. Routledge, pp. 22–35, 2023.

M. Taylor and R. Black, “Active learning in mathematics education: A systematic review of the impact on student performance,” Educational Studies in Mathematics, vol. 101, no. 2, pp. 105–118, 2019.

J. Lave, Situated learning: Legitimate peripheral participation. Cambridge university press, 1991.

D. H. Jonassen, “Modeling with technology: Mindtools for conceptual change,” Educational Technology Research and Development, vol. 54, no. 4, pp. 105–121, 2006.

X. Xie and H. Wang, “Exploring the effect of augmented reality on students’ learning outcomes in geometry education,” Journal of Educational Technology & Society, vol. 23, no. 3, pp. 56–67, 2020.

H. Nindiasari et al., “The use of augmented reality to improve students’ geometry concept problem-solving skills through the steam approach,” Infinity Journal, vol. 13, no. 1, pp. 119–138, 2024.

A. Uriarte-Portillo, R. Zatarain-Cabada, M. L. Barr ́on-Estrada, M. B. Ib ́a ̃ ̃nez, and L.-M. Gonz ́alez-Barr ́on, “Intelligent augmented reality for learning geometry,” Information, vol. 14, no. 4, p. 245, 2023.

W. -Y. Hwang, R. Nurtantyana, S. W. D. Purba, U. Hariyanti and Suprapto, “Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments,” in IEEE Transactions on Learning Technologies, vol. 16, no. 5, pp. 769-779, Oct. 2023.

L. Medina Herrera, J. Castro P ́erez and S. Ju ́arez Ord ́o ̃nez, “Developing spatial mathematical skills through 3d tools: augmented reality, virtual environments and 3d printing,” International Journal on Interactive Design and Manufacturing (IJIDeM), vol. 13, pp. 1385–1399, 2019.

V. M. L ́opez, “Realidad virtual y aumentada en la educaci ́on contem por ́anea,” Social & Educational Lens, vol. 1, 2024.

D. Rohendi and Y. Wihardi, ““Learning three dimensional shapes in geometry using mobile based augmented reality,” International Journal of Interactive Mobile Technologies, vol. 14, no. 9, 2020.

M.-B. Ib ́a ̃nez and C. Delgado-Kloos, “Augmented reality for stem learning: A systematic review,” Computers & Education, vol. 123, pp. 109–123, 2018.

A. Johnson and R. Lee, “Problem-based learning and its applications in stem education,” Journal of STEM Education, vol. 21, no. 4, pp. 45–56, 2020.

B. Anderson and Y. Wang, “Gamification in education: A systematic review of its impact on student learning outcomes,” Educational Technology Research and Development, vol. 68, no. 4, pp. 1243–1265, 2020.

E. Parsons and S. Hall, “Engaging students through gamified learning: A meta-analysis of the impact on academic performance,” Journal of Educational Research, vol. 115, no. 2, pp. 107–119, 2022.

J. Martin and C. Cox, “The benefits of augmented reality in stem education: A review of recent studies,” Journal of Educational Technology & Society, vol. 23, no. 1, pp. 56–68, 2020.

P. Edmunds and J. Lee, “Collaboration and communication through augmented reality in stem classrooms,” Computers & Education, vol. 174, p. 104313, 2022.

J. Han and D. Park, “Collaborative learning through augmented reality: Impact on student engagement in stem education,” Interactive Learning Environments, vol. 29, no. 3, pp. 333–348, 2021.

R. Moreno, Who learns best with multiple representations? Cognitive theory predictions on individual differences in multimedia learning. Association for the Advancement of Computing in Education (AACE), 2002.

J. Quintero, S. Baldiris, R. Rubira, J. Cer ́on, and G. Velez, “Augmented reality in educational inclusion. a systematic review on the last decade,” Frontiers in psychology, vol. 10, p. 1835, 2019.

D. R. Vuta, “Augmented reality technologies in education-a literature review,” Bulletin of the Transilvania University of Brasov. Series V: Economic Sciences, pp. 35–46, 2020.

J. Lever-Duffy, J. McDonald, and A. Mizell, The 21st-century classroom: teaching and learning with technology. Addison-Wesley Longman Publishing Co., Inc., 2002.

K. E. Irving, “The impact of technology on the 21st century classroom,” Teaching science in the 21st century, pp. 3–20, 2006.