https://ph01.tci-thaijo.org/index.php/JIE/issue/feedJournal of Industrial Education2025-04-30T16:31:04+07:00รองศาสตราจารย์ ดร.ประเสริฐ เคนพันค้อ Assoct. Prof. Dr. Prasert Kenpankhojournal.ided@kmitl.ac.thOpen Journal Systems<p>The School of Industrial Education and Technology has established an academic journal named as "Journal of Industrial Education" which is a journal on science and technology with the objective of publishing articles on industrial education and education with technology. Journal of Industrial Education is to disseminate knowledges on the progress of academic works to faculty, researchers, students, and people.<br /><img src="https://i.imgur.com/Fekgkd0.png" /></p> <p><img src="https://i.imgur.com/AmiQ0h5.png" /><br /><br /></p> <p> </p>https://ph01.tci-thaijo.org/index.php/JIE/article/view/261865INNOVATION FOR THE FUTURE OF EDUCATION2025-04-25T14:35:25+07:00Prachyanun Nilsookprachyanun@hotmail.com<p>The study of innovations for the future of education is a synthesis of content from interviews with AI through chat rooms which key informants were specifically selected from ChatGPT, Copilot, Gemini, Deepseek, and Grok, with the same interview questions. The research results found that innovations for the future have three characteristics: new innovations, specific innovations, and continuous innovations from the present. It reflects that the data from AI interviews provide fast, clear, and reliable results that are consistent with general searchable data. It is useful for the future of education</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/261866TECHNOLOGY TO LEARNING FOR EDUCATIONAL RESEARCH IN DIGITAL TRANSFORMATION2025-04-25T15:16:44+07:00Thanarak SanthuenkaewThanarak.s@rumail.ru.ac.th2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/260862THE DEVELOPMENT OF MATHEMATICS LEARNING ACTIVITIES BY USING A CONSTRUCTIVIST APPROACH WITH K-W-D-L FOR MATTHAYOM SUEKSA SIX STUDENTS2025-03-20T21:10:40+07:00Ghirana Jirachotdaechoghirana.j@ds.ru.ac.th<p>This research was the development of mathematics learning activities by using a constructivist approach with K-W-D-L for matthayom sueksa six students on the topic of statistics. The sample consisted of 40 students from the Demonstration School of Ramkhamhaeng University using simple random sampling with lottery method. The research instruments were five mathematics lesson plans based on the constructivist approach with K-W-D-L on the topic of statistic with quality level 4.62, a 20-question with four choices learning achievement test with 0.26-0.78 difficulty index, 0.27-0.77 discrimination index and 0.84 reliability and a 10-item students’ satisfaction questionnaire with five level rating scale and 1.00 index of item objective congruence. Data analysis involved calculating means, standard deviations, percentages, and performing a dependent samples t-test. The findings revealed that: 1) The mathematics learning activities, consisting of four steps including (1) introduction, (2) idea exchange and problem-solving using the K-W-D-L technique, (3) conclusion, and (4) application, were efficient with values of 81.13/80.25. 2) Students’ learning achievements significantly increased after the lesson at the 0.05 level and 3) Students’ satisfaction with the learning activities was rated high (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.49, SD = 0.52).</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/261347THE EFFECTS OF STEAM EDUCATION APPROACH ON SCIENTIFIC CREATIVE THINKING AND TEAMWORK SKILLS OF 9TH GRADE STUDENTS2025-03-31T13:44:12+07:00Saksit Hemkaewsaksit.h@ds.ru.ac.th<p>This research investigated and made the comparison of students’ scientific creativity and studied the teamwork skills of 9<sup>th</sup> grade students after learning science through STEAM Education approach. The findings aim to serve as a guideline for designing STEAM Education approach to enhance creativity and teamwork skills in other subjects. The research participants were 82 students of 9<sup>th</sup> grade in the 2nd semester of the 2023 academic year at the Demonstration School of Ramkhamhaeng University selected by cluster random sampling method.</p> <p>This research was a quasi-experimental research conducting one group pre-test post-test design experiment.</p> <p>The research instruments were (1) STEAM education lesson plan (2) scientific creativity test (The pretest had a difficulty ranging from 0.44 to 0.66, item discrimination ranging from 0.33 to 0.66, and reliability of 0.83. The posttest had a difficulty ranging from 0.39 to 0.68, item discrimination ranging from 0.35 to 0.57, and reliability of 0.81) (3) Peer Evaluation Form for Teamwork Skills (4) Self-Evaluation Form for Teamwork Skills. The collected data were analyzed by mean, percentage, standard deviation, and dependent t-test. The research findings were summarized as follows: (1) The post-learning scientific creative thinking ability of the students who learned under STEAM Education learning management was significantly higher than its pre-learning counterpart at the .05 level of statistical significance. (2) The teamwork skills before, during and after of the students who learned under STEAM Education learning management was significantly difference at the .05 level of statistical significance.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/23-33GAME-BASED LEARNING ON ADDITION, SUBTRACTION, MULTIPLICATION AND DIVISION OF INTEGERS FOR GRADE 7 STUDENTS 2025-03-09T13:12:32+07:00Thirapan Nanchadeethirapan.na@ksu.ac.thPaweena Khansilapaweena.kh@ksu.ac.thPrapaporn Nongharnpitukprapaporn.no@ksu.ac.th<p>This research was game-based learning on integer addition, subtraction, multiplication and division for Grade 7 students. Research objectives were 1) to develop game-based learning with an efficiency of 75/75, 2) to compare students’ learning achievement before and after the implementation of game-based learning approach, and 3) to examine students’ satisfaction with game-based learning. The sample group consisted of 28 Grade 7 students from Khambongpittayakom school, selected through purposive sampling. The game-based learning activities encouraged students' interest in learning, provided enjoyment, promoted peer interaction, stimulated enthusiasm, and supported systematic thinking and problem-solving in real-time learning contexts. Moreover, the approach enhanced understanding of mathematical content as all students actively participated in learning by playing games that integrated mathematical concepts. The research instruments included six lesson plans, a 20-item multiple-choice achievement test, and a 10-item student satisfaction questionnaire. Data were analyzed using mean, percentage, standard deviation, and t-test. The results showed that: 1) the efficiency of the game-based learning activities was 78.71/80.36, which exceeded the expected criterion, 2) students’ post-test scores were significantly higher than their pre-test scores at the .05 level, and 3) students' satisfaction with game-based learning was at the highest level (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.59, SD = 0.70). The results are consistent with the research hypothesis therefore, game-based learning can effectively enhance students' academic achievement.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/260788INNOVATION IN SIMULATION FOR CLINICAL TEACHING AND LEARNING: AN OSTOMY CARE SIMULATOR2025-04-15T13:49:35+07:00Boonserm Watanakitwatanakit_boon@hotmail.comPoonpong Suksawangpsuksawang@gmail.comOrnwiriya Namsawatornwiriya.n@fitm.kmutnb.ac.thKaroon IntavasKaroon.i@fitm.kmutnb.ac.thUthai Wangpatcharaponuthaiwang@go.buu.ac.th<p>This study employs a mixed-methods research design using an explanatory-sequential approach with an instrument-development design. The researchers developed an innovative medical simulator for educational purposes based on the Imitationalism Theory, aiming to create a highly realistic simulator. 10 key informants and 28 simulator evaluators were selected through purposive sampling. The statistical analyses included mean, standard deviation, and the Wilcoxon signed-rank test. The development of the simulator was guided by the analysis of in-depth interview data. The findings from the interview indicate that, in terms of usability, the simulator must accurately represent the proportions and characteristics of ostomy wounds, maintain correct anatomical structures, and exhibit realistic skin thickness and softness. Additionally, the realistic ostomy shall be used for wound care training, and the simulator must feature a unique design distinct from existing simulators. Regarding aesthetic quality, the simulator must accurately depict the ostomy wound’s shape, proportions, coloration, and surface texture. The quality of the design was evaluated using the Content Validity Index (CVI) assessment form by three experts. In summary, all aspects meet the acceptable quality criteria, with iCVI ranging between 0.67-1.00. The quality of the developed simulator was further evaluated using the Wilcoxon signed-rank test. Results indicated that the aesthetic aspect yielded a test statistic of 404.000, while the usability aspect yielded 390.000, both with p-values less than .001. These findings suggest that the developed mannequin significantly exceeded the predetermined quality criteria at the .05 level of statistical significance.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/260019THE DEVELOPMENT OF MATHEMATICS LEARNING ACHIEVEMENT ON THE TOPIC OF THE PYTHAGOREAN THEOREM FOR 8th GRADE STUDENTS THROUGH GAMIFICATION-BASED LEARNING COMBINED WITH GEOGEBRA2025-03-09T15:14:49+07:00Kantika Charatphaeokantika.ch@ksu.ac.thPaweena Khansilapaweena.kh@ksu.ac.thPrapaporn Nongharnpitukprapaporn.no@ksu.ac.th<p>This research applied the concept of gamification to the teaching and learning process on the topic of the Pythagorean theorem, integrated with the use of GeoGebra. The instructional design incorporated gamification activities such as point accumulation, badges, levels, leaderboards, quests, and rewards combined with GeoGebra to give students a more concrete understanding of the content. This approach enhanced students' learning motivation and resulted in higher academic achievement. The sample group consisted of 26 Grade 8 students in the first semester of the 2024 academic year from Bannakhupatthana “Ko Ro Po Klang Upphathum” School, selected through cluster random sampling. Research instruments included seven lesson plans, an achievement test, and a satisfaction questionnaire with 10 items. The statistical methods used were mean, standard deviation, percentage, and hypothesis testing with a t-test. The findings revealed that: 1) The effectiveness of the gamification-based learning combined with GeoGebra was 83.85/80.58, which exceeded the set criteria of 75/75. 2) Students' academic achievement after learning with the gamification-based combined with GeoGebra was significantly higher than before learning at the 0.05 level. 3) Students' satisfaction with the gamification-based learning combined with GeoGebra was at a high level, with a mean score (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" />) of 4.78 and a standard deviation (SD) of 0.54.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/254640AN EXPERIMENTAL LEARNING KIT FOR ELECTRICAL CIRCUITS TO BE USED IN THE INSTRUCTION OF THE BASIC ELECTRICAL AND ELECTRONICS COURSE UNDER THE VOCATIONAL CERTIFICATE PROGRAM AT RAJAMANGALA UNIVERSITY OF TECHNOLOGY ISAN SAKON NAKHON CAMPUS2025-04-02T16:22:52+07:00Jeerapha Phelawanjeerapha.ph@rmuti.ac.thMetawee Keawkomsornmetawee.ke@rmuti.ac.thKobkhun Chaiyawongkobkhun.ch@rmuti.ac.thSuriya Keawasasuriya.ke@rmuti.ac.thWisuit Sunthonkanokpongwisuit.su@kmitl.ac.thNithiroth Pornsuwancharoennithiroth.po@rmuti.ac.th<p>This research aimed to measure the learning effectiveness of students’ learning effectiveness using the electrical circuit laboratory experiment kit in the basic electrical and electronics engineering course, Vocational Certificate Program, at the Rajamangala University of Technology Isan, Sakon Nakhon campus. It also assessed students’ satisfaction with using this electrical circuit laboratory experiment kit. The population for this study comprised 20 first-year students majoring in Electrical Engineering, Vocational Certificate Program, Rajamangala University of Technology Isan, Sakon Nakhon campus. The research tools included the electrical circuit laboratory experiment kit for Basic Electrical and Electronics Engineering, Vocational Certificate Program, Rajamangala University of Technology Isan Sakon Nakhon campus, quality assessment forms for content and technical aspects of media production, performance measurement tests, practical performance evaluation forms, and satisfaction assessment forms. Statistical analysis utilized in data analysis included mean (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" />), standard deviation (SD), the quality of the experimental training kit, percentage (%), and the E1/E2 ratio.</p> <p>The research findings revealed that the learning outcomes based on the electrical circuit laboratory experiment kit led to the discovery of methods to develop research tools in the aspect of the electrical circuit laboratory experiment kit to support teaching in the Basic Electrical and Electronics Engineering course, covering knowledge, attitudes, and skills as prescribed by the instructor. The content quality of the electrical circuit laboratory experiment kit was at a good level (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 3.67, SD = 0.58), while the technical media production quality was also at a good level (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.33, SD = 0.58). The efficiency was 78.6/82.1 (E1/E2), meeting the specified criteria. Additionally, the students' satisfaction with the use of this electrical circuit laboratory experiment kit was at the highest level (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.54, SD = 0.42).</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/260934DEVELOPING INQUIRY-BASED LEARNING INTEGRATED WITH STATION ROTATION TO PROMOTE ACADEMIC ACHIEVEMENT AND TEAMWORK SKILLS AMONG HIGH SCHOOL STUDENTS WITH INTELLECTUAL DISABILITIES2025-03-10T18:47:33+07:00Aphisit Boonmark66036042@kmitl.ac.thKanyarat Sriwisathiyakunkanyarat.sr@kmitl.ac.thThanongsak Sovajassatakulthanongsak.so@kmitl.ac.thSirirat Mutchimadiloksirirat.mu@spu.ac.thPoonsri Vate-U-Lanpoonsri.va@kmitl.ac.th<p>This research focused on developing an inquiry-based learning approach integrated with station rotation to enhance academic achievement and teamwork skills among high school students with intellectual disabilities. The research employed a quasi-experimental method using a one-group pretest-posttest design. The sample consisted of 18 Mathayomsuksa 3 students with mild intellectual disabilities from Suphanburipanyanukul School. The research utilized several instruments: an Inquiry-based learning plans integrated with station rotation, an academic achievement test, and a teamwork skills evaluation form. Statistical analyses included the mean, standard deviation, and Wilcoxon signed-rank test for nonparametric statistics. The findings were as follows: 1)Students' academic achievement after the intervention significantly improved at the .05 significance level. 2) After implementing the learning approach, students' teamwork skills were rated very good (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 3.77, SD = 0.06). In conclusion, integrating inquiry-based learning with station rotation effectively enhances academic achievement and teamwork skills in students with intellectual disabilities.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/261359A STUDY OF ANALYTICAL THINKING FOR MATTHAYOMSUKSA 2 STUDENTS2025-03-26T17:44:40+07:00Satjaphon Rattanasatjaphon.r@ds.ru.ac.th<p>The study of analytical thinking ability for Mathayom 2 students is an organization of learning to enable students to think analytically. This research sample group was 84 students from three classes of The Demonstration School of Ramkhamhaeng University in the first semester of academic year 2023. Purposive sampling was the method used for selecting the sample. The research tools were 1) science lesson plan about materials in everyday life, 2) analytical thinking ability test about materials in everyday life, 3) science learning achievement test about materials in everyday life, and 4) students’ satisfaction toward development of science learning. The statistics used to analyze the data were mean standard deviation, and t-test. The result found that students who have leant about material in everyday life via the 5E inquiry-based learning had post learning analytical thinking abilities higher than pre learning at the .05 level of significance. The students had post learning achievement higher than pre learning at the .05 level of significance and the overall of students’ satisfaction toward development of science learning was at the highest level.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/260184THE DEVELOPMENT OF ONLINE LESSONS ON THE INTERNET ACCORDING TO THE INQUIRY-BASED LEARNING MODEL FOR GRADE 82025-03-25T16:11:01+07:00Wongtawan Yuraphanwongtawan.yu@ksu.ac.thBanthita Sakornrambanthita1121@gmail.comSurajak Piriyacherdchoochaisurajak.pi@ksu.ac.thLawan DulyachartLawan.du@ksu.ac.th<p>This research aimed to develop and evaluate the quality of an online lesson on the topic of the Internet, based on the 5E inquiry-based learning model. The study compared students' learning achievement before and after using the lesson, examined learning retention, and explored students' satisfaction with the online lesson. The lesson was developed using the ADDIE model, which consists of five steps: Analysis, Design, Development, Implementation, and Evaluation. The online lesson on the Internet followed the inquiry-based learning model, comprising the steps of: Engage, Explore, Explain, Elaborate, and Evaluate. The lesson was presented through various media formats, including text, still images, animations, videos, and narrated audio. The sample group consisted of 30 Grade 8 students from one class, selected through clusters random sampling from an initial pool of three students. The research instruments included the online lesson, an evaluation form for lesson quality, a learning achievement test, and a student satisfaction questionnaire. The results indicated that the quality of the online lesson on the Internet was rated at the highest level, (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.55, SD = 0.50).</p> <p>The lesson's efficiency was 81.28/80.37, which exceeded the predetermined criteria. Students' learning achievement after using the lesson (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 8.03) was significantly higher than before using the lesson (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.20), at a statistical significance level of 0.05. Moreover, students' satisfaction with the online lesson was rated at the highest level, (<img id="output" src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.81, SD = 0.51).</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Educationhttps://ph01.tci-thaijo.org/index.php/JIE/article/view/261202SITUATION AND TRENDS IN THE APPLICATION OF INTERNET OF THINGS (IoT) INTEGRATION FOR SMART PLANT FARMS IN THAILAND2025-03-31T14:07:43+07:00Thanapon Prangkratokthanapon.p@dru.ac.thPhukit Khongpeimphukit.k@dru.ac.th<p>This review article explores the applications of the Internet of Things (IoT) in smart plant farming in Thailand. In the face of challenges such as climate change, labor shortages, and rising production costs, IoT technology plays a vital role in transforming Thai agriculture toward more efficient and sustainable precision farming. IoT systems consist of environmental, soil, plants and irrigation sensors, communication networks, data processing unit, and automated control platforms. In Thailand, practical applications include weather and soil monitoring systems, automated irrigation and fertilization systems, climate-controlled greenhouses, and the use of aerial and satellite imaging technologies. Case studies indicate that IoT technology can improve productivity by 15-25% and reduce operational costs by 20-30%. However, limitations remain, including underdeveloped digital infrastructure, high initial investment costs, and a lack of digital literacy among farmers. Recommended development strategies include supportive government policies, cross-sector collaboration, human resource development, and establishment of suitable business models. Future trends point toward the integration of emerging technologies such as 5G, blockchain, and artificial intelligence (AI), which are expected to enhance competitiveness and improve the quality of life for Thai farmers.</p>2025-04-30T00:00:00+07:00Copyright (c) 2025 Journal of Industrial Education