สุกใส น.; เสวกงาม ว. EFFECTS OF FLIPPED CLASSROOM AND GAMIFICATION ON ABILITY IN APPLYING COMPUTER KNOWLEDGE OF UPPER SECONDARY SCHOOL STUDENTS. Journal of Industrial Education, [S. l.], v. 17, n. 3, p. 176–184, 2018. Disponível em: https://ph01.tci-thaijo.org/index.php/JIE/article/view/147262. Acesso em: 26 apr. 2024.