A Study of Computer Programming by Using Sphero Robot
Keywords:
computer programming, sphero robot, codingAbstract
Computer programming is now the trend of 21st century learning, and students will learn how to code from devices that can be controlled easier by smartphones and tablets: Sphero robot. By using this device, students can explore the computer language just like they would learn how to write and read in mother language. Researchers developed a manual of computer programming lessons using the Sphero robot and implemented it with 30 participants from Pakse teacher training college students. They engaged in the Sphero robot in the computer programming lesson for 8 hours. The result showed that computer programming lessons using Sphero robot can develop coding competency of all students without the barrier of basic knowledge skill.
References
Peerapong Promjan. (2022), Development of a learning package based on STEM education to promote writing skills. programs and solutions. Faculty of Science Khon Kaen University.
Panumas Thiemsriratchanikorn. (2021). The development of EM learning lessons combined with self-directed learning. about programming languages Introduction to Python for students majoring in computer studies Nakhon Pathom Rajabhat University: Development of M-Learning Lessons Combined with Self-Guided Learning on Introduction to Python Programming. Journal of Faculty of Education Pibulsongkram Rajabhat University, 8(1), 1-13.
Saroch Sophirak. (2015). M –Learning. Journal of Bangkokthonburi University, 3(2),32-33.
https://ascs.ac.th/wp-content/uploads/2020/09/นายเฉลิมวุฒิ-เผือกทองใบ.pdf
Jeannette M. Wing. (2562). Computational Thinking. Retrieved September 25, 2019.
from https://www.cs.cmu. edu/~15110s13/Wing06-ct.pdf
Loannou, M., & Bratitsis, T. (2022). Utilizing Sphero for a speed related STEM activity in Kindergarten. Innovating STEM Education: Increased Engagement and Best Practices, 109.
Nardelli, E. (2019). Do we really need computational thinking? Communications of the ACM, 62(2), 32-35.
Shepherd, C. E., Smith, S. M., & Buss, A. (2019). Introduction to Block Programming with Sphero Robotics.
Stefanut, T., & Tripon, A. C. (2017). Educational Mobile Application using Sphero SPRK+ in an Augmented Reality scenario. Romanian Journal of Human-Computer Interaction, 10(3), 231-249.
Wheeler, A., Smith, S., & Gardner, D. (2020). Using the Sphero BOLT to engage students mathematically. Journal of Mathematics Education at Teachers College, 11(2), 55-60.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 International Journal of Educational Communications and Technology
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.