The Development of Curriculum Training Course About the Create Three Dimensions Online Game for Instructor in Higher Education
Main Article Content
Abstract
Current, online activities become to an important role in everyday life for teenagers. However, game education used very few in the high education. Most instructors in the University still use lectures combine with demonstrations method. They are not aware of the use instructional media in classroom. These researches have aims as follows; (1) Design and developed prototype template of 3D online game for education in the multiplayer pattern. (2) Design and developed online training course for Instructor in higher education about create 3D online game for education (Multiplayer). (3) Survey satisfaction of online learners in our courses.
Sample group was thirty instructors in University which have located in Bangkok, Thailand which have foundation computer skill. The result of the experiment found that Extension Plug-in Package (EPP) Version 4.0 supports accelerated learning in three dimensions such as easy to learn, spend a little time to learning and create a new challenging experience in learning. This template called We design online training courses under our model which called Demonstration then Expansion using Template or DET. We use the statistics t-test dependent for evaluate performance of curriculum which has been average score during training and after training KW#1 as 90.21/91.16 which was higher than the threshold criteria at 80/80. It show that the students' competencies corresponding with the objectives of the courses. The achievement of learners measured with score in before training (Pretest) at average score 14.60 percentage and after training (Posttest) at average score 57.46 percentage at significantly .05 They reported high satisfaction for our training course. The survey found that median value of complacency level by trainees at 4.17 which are within the range high level. It represents that trainees have attitudes good for our training course.
Article Details
It is the policy of ACTISNU to own the copyright to the published contributions on behalf of the interests of ACTISNU, its authors, and their employers, and to facilitate the appropriate reuse of this material by others. To comply with the Copyright Law, authors are required to sign an ACTISNU copyright transfer form before publication. This form, a copy of which appears in this journal (or website), returns to authors and their employers full rights to reuse their material for their own purposes.